Marker mesh extracted right out of Dead Space 2 data files, converted to STL, and flattened on the base for better printing and free-standing. Seen here next to a wiimote and a test print of the contact beam.
The basis for this mesh is the property of EA and Visceral Games; I just extracted/converted/modified it.
Using the Makerbot 2:
- no raft or supports needed
- 10% infill
- 3 shells
- 0.2mm layer thickness
- 80mm/sec extrusion movement speed
- 150mm/sec travel movement speed