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Dysprosium66

Caesar and Joseph [BROKEN]

by Dysprosium66 Aug 26, 2019
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How did you extract the models from SFM?

Good question, pretty much just search this PC for whatever .mdl file you want to make printable (tf2 characters are just name.mdl, sometimes stuff of the workshop has funky names, normally says in desc.), put it into a decompiling program called Crowbar, then put the .smd file in Blender after installing the source engine importing plugin. If you've done everything before this correctly, you should see the model tposing in blender. You may then go into sfm, select the model you want in movement mode, hit playhead, and it'll be ready for you to right click and export animation. The animation file you may then import into blender and "append to target". You may then delete the one dumb golf ball lookin thing under their feet that is not attatched to them and export as an .stl or .obj and its ready to print. Keep in mind some things in SFM are 2D which means that when printed they'll appear as gaps in the print (why this model is unprintable, I didn't realize until after the fact RIP). There are plenty of tutorials online showing how to do all of those individual steps, but I haven't seen anybody make a good tutorial detailing all of it.

NOTE: if there are multiple models in your sfm, you will need to repeat this process over for each one.