Needed a Quasit for a familiar for my Pact of the Chain Warlock and wasn't happy with the limited options out there. This was a good start, but it didn't look enough like the picture in the players guide so I re-sculpted it.
Started with making the feet 2 toes instead of 4. Then adjusted one of the arms to make the pose more dynamic. Then made the legs a bit thinner. Added the rear foot spike and heel spike that points up. Then resculpted the body to be more slim profile, thinner and more sculpted chest (8 pack!). Bulged out the back. Pulled the head forward by extending the neck. Rotated and tilted the horns to be more upright and pointing together. Tried to adjust the ears a little. Mostly made sure they will print by minor thickening. Removed the old tail entirely. Drew out a new tail using sculpting tools and molded it to curve and wind a bit to be long like the drawing. It's not pointy like the drawing, but pointy doesn't print very well. Added bumps all over back and legs and arms as well to be the black marks all over the body. Stuffed his mouth with a sphere to help make sure the teeth have a chance of printing. Adjusted the eyes to fit in sockets just a little better and have a bit more oblong and angle to them.
Made it a bit taller to print better.
Tree Supports. 0.3mm nozzle.
Used Meshmixer for all sculpting and adjusting of the model.