You are looking at a model of the Scarab SRV from the game Elite Dangerous. This model has been re-mixed from the in game asset and has been broken into 86 easily printable parts so that you can print and assemble a high detail relica in custom colours.
The model kit contains 86 parts, plus 2 more for the optional Elite Dangerous themed stand. Most of the model can actually be push fit, and the tyres can even be fitted to rotate, just in case you want to push it along (brum brum). Some parts have been re-modeled from scratch, and the turret is my original design, based on the in game turret, as the game asset was not saved.
Included in the files you will find several versions of a number of parts. Tight fitting parts with zero tolerance, and another version, marked 'tolerance', where I have made the joint looser for easy assembly.
The stand can also be used for your other Elite Dangerous models. I use it by having a version with an end that sticks into the model. I have provided the stand in two parts, so you can design and fit your own 'ship docking attachments'
Fully assembled, without the stand, the model measures approx L21cm W16cm H14cm
As featured by ObsidianAnt (yeh, that made my day :D ) https://youtu.be/XNzhd6RUw28
Print and Assembly
The original source of this model is an in game asset which contained over 1000 unconnected shells and a LOT of unprintable objects. Its taken 1 month for me to complete this project, the majority of time spent repairing / re-designing models.
All the models should be perfect - but I may have missed something.
Therefore, before printing, always check your slicers preview, to be sure that all layers will print as expected.
As highlighted by Kreeoni in the comments, the first thing to consider is colour choice for all your parts. Elite Dangerous players probably already have a favorite scheme to go for, but for everyone else, check out this link to Frontiers custom SRV paint job store - it will give you some ideas (I tried to replicate some of these in the screenshots), and I recommend you experiment as Frontier often add new paintjobs themselves.
For those that want a similar look to mine, my model is (very) loosely based on the Sprint White paint job. Here's the colours I chose for each part
SRV_Bubble and all bubble parts part from the arms
All SRV_Chassis parts
SRV_Thruster_Chassis_Joint (left and right)
SRV_Thruster_Arm (left and right)
SRV_Thruster_Body (left and right)
SRV_Trunk_Backplate (left and right)
SRV_Thruster_Nozzle (left and right)
SRV_Trunk_Top_Detail (left, right and middle)
I printed the model at 100% size with a 0.12 layer height. I used between 2-4 walls depending on the part, and 10% infill throughout.
Supports are usually needed, but significantly minimised with correct orientation. I've left the orientation choices to you - most of the objects you will print will need some re-orientation when you place them on the bed.
I would recommend that the minimum size you print is 100%. Some of the parts are not printable on an FDM printer any smaller, and also, some of the joints require strength which may not be sufficient at a smaller size.
You will require sandpaper (or files) and glue (superglue is fine), although most parts are push fit and dont require gluing. Push fitting will allow you to swap out colors later.
The model will be built up in several sections before final assembly. You will find pictures above. The main sections are
Print 8 of the wheel parts and 1 of most other part.
At 100% you may have trouble with the smallest parts - the 8 bubble arms, and you may want to miss these out if you are not an expert modeler. I assure you they are very printable, but are also very fiddly to fit at 100% scale.
First, test print the part 'SRV_Bubble_Top_Grill'. This part will act as a good tolerance test for your printer. If you can print this part well, and feel you can fit it, then you are good to go.
Print, sand and assemble all the parts starting 'SRV_Bubble'. This section contains the smallest, fiddliest parts - its down hill after this.
Ensure the fit between SRV_Bubble and SRV_Bubble_Join is a good one. You can leave this as push fit for now.
Print all parts marked 'SRV Chassis'.
Print one of the parts marked 'SRV_Arm' and make a choice whether you will proceed with the versions marked 'Tolerance' before printing the rest.
Print two of the parts named 'SRV_Front_Wheel_Axle'
Sand and fit all parts apart from 'SRV_Chassis_Upper_Wing. This is the very last part that is assembled in the model build, and will require gluing in place once the rest of the model is fitted together.
Print all of the parts with names starting SRV_Trunk
Test fit these parts, along with the main chassis, to ensure the fit with the part 'SRV_Bubble_Join' is perfect. You want to make sure that the trunk contacts the chassis when the join is in place. You also want to ensure the Trunks cargo hatch lines up with the chassis cargo hatch hole. Sand the SRV_Bubble_Join to achieve a better fit.
Print one copy of all 4 wheel parts, and choose which version of the tyre you will use. The largest should allow the tyre to rotate around the hub freely - but its fine if it just gives you a better fit. Once your happy - print 7 more.
Print the left 3 thruster parts and choose if you want the tolerance part or not before printing the right side. Sand and fit together, then assemble onto the chassis.
Choose if you want the turret on your model (see the different screenshots). Print and assemble, then place on top of the trunk.
If you would like a stand, print and assemble. The stand fits into the cargo port of the SRV and is designed to be a pretty loose fit. Use some double sided tape if required. Check back as I may do a tight fitting or spring loaded version of the attachment.
Licence To Thrill
The model used is the one shown on loading screens when you restore the game sat inside your SRV. I used the copy of this model uploaded by CunningStunt as my load times and patience were too quick to capture it myself.
The original model is totally unprintable - not a chance. It has over 1000 shells, and most of those are incomplete solids with multiple intersecting parts. It was made to be seen- not printed. The first thing I had to do was separate all those shells and assess the damage. The first steps I took was a lot of deleting!
If you take a look at that original model, in game or in the capture, you will see that the model is actually a pretty messed up version of the one you use in game. Portions of the model have been squished together and are the wrong size. I had to fix all the problems this caused - resizing portions of the model as accurately as possible and recreating portions that were missing. I hope you think it is accurate.
Finally, with each part fixed, I had to work out how they would fit together - designing joints, printing, testing and trying again. My desk is scattered with cast offs.
None of this would have been possible without Blender. Its the only tool I used, and such a good one for this sort of work with game assets.
Updates and Suggestions
If you have any suggestions for improvement, please leave them below. I am considering doing one or all of the following
- A version with more parts merged / mashed together, for smaller prints
- A version that has not been broken into quite so many parts - for painting only
- A version that is broken into even more parts - so that more original paint schemes can be realised without painting.
23/06/19 Ive added a spring fit version of the stand adaptor which will enable the SRV to fit tightly to the stand (hard to get off afterards)
See you in the black, Commander.