UPDATE: June 3rd, 2019
Added '200mmCubeSplit.zip' file that contains smaller blocks of the bigger piece. For example, the head part of the hammer is split into 12 correctly sized parts. Now I can print this on my Ender 3! :)
I love halo, grew up on it; modeled this as a gift for my girlfriend (and me)!
This is a model made in Maya LT. There is a Maya LT file for editing as well as FBX.
This model is to scale, my target height was 203.7cm. https://www.halowaypoint.com/en-us/universe/weapons/gravity-hammer
There are three ways to go about printing this:
- Print the "GravityHammer_FULL.obj" - This is the whole thing, scale it to 10% for a nice desk piece.
- Print the "GravityHammer_3Split_01.obj" & "GravityHammer_3Split_03.obj", and find a pipe that fits inside the carved out holes, then pop thoes puppies in! (Or, print at a smaller scale with the same idea) OR just print the " "GravityHammer_3Split_02.obj"".
- Print all 28 split parts (the 29th is the "GH_InnerRod_HALF.obj" I include as reference), print the "GH_Thrust.obj" twice, the "GH_Pin.obj" three times, and the "GH_Knob.obj" four times. FIND A TUBE FOR SUPPORT and have yourself a real gosh darn Grifball time! (ball not included)!
I saw there were a lot of models online that were rips directly from the Halo 3 game files. Those files are awesome, but since they ripped a game engine model, they lost detail that would have been baked into the normal map.
There should be plenty of detail now in the base geometry. The only thing I did not put in the model are the rivets; my opinion is they can be carved in with a dremel or painted with a circle template to a better result.
Things to note are the model's edges; this model is comprised of polygons, so the curved faces are going to show some stepping. To counter that, the model has a ton of geometry, and has been combined.
Good luck and have fun!