MakerBot Print is our newest print-prepration software, which supports native CAD files and STL assemblies,
allows you to interact with all your printers via the Cloud, and many other exciting new features.
This post is based on the board art of the 1979 Avalon Hill board game Dune, from the Frank Herbert's Dune saga; and rendered using MATLAB R2016a. The board is based on the regions arround the north pole of the fictional planet Arrakis, where the Dune saga take place. Every region in the map looks alike a topographical map regardless the other regions. I erase every line and word in the map using Paint.net. Then, I leveled every region to make more coherent with the adjacent limits. Finally I used MATLAB to plot the topography in spheric coordinates, interpoling the missing topography (the place where there were words or lines) in a similar way I have done with other astronomical objects. The outer diameter is the southern limit of the global map, which is a little less than 60º north in latitude.
The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million.
The size of Arrakis
There are a good reference of the size and other characteristics of the planet since the big background of the Dune saga, provided by the book "Dune Encyclopedia". Arrakis, Dune, Rakis, is a planet about the size of Venus, with a composition similar of that of Solar System silicate planets. It has two moons: Krelln and Arvon of 488 km and 201 km in diameter respectively. They are too small to make in the same scale as Arrakis.
Remember to come back and post what you've printed as Make.
It's good for the designer and the community (that means you)!
To post a Make, come back to this Thing and click Post a Make.
Or, you can use the Thingiverse Mobile app found on
and the Apple App Store.