This little guy was sculpted in Oculus Medium. He turned out pretty well on my Ender 3 Pro, so thought I would share.
The model came out of Oculus Medium at a weird angle, and being the novice that I am I have not learned how to transform it yet before exporting. However, if you use the .obj file, a 60-degree rotation in Cura to set him on his feet seemed to work just fine. I tried to fix this using Blender. The .stl file is more upright and probably just needs scaling once in Cura, but I have not tested printing the model using the .stl file.
I chose all of the Cura defaults with the exception of the layer thickness being 0.1 and the infill being 10%. You definitely need to print with supports, and it sucks removing all of them. But the end result is pretty good if you are careful about removing supports.