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tato_713

Death Star scaled one in two million

by tato_713 Feb 17, 2019
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Make it look more real since it would have the little lights like the movie model is what mean give it life.

joe

Good. If you want to add lights of any thing to the printed model, I recommend to use the one in one million scale model. The one in two million scale model is smaller (8cm), and it could be difficult to modify.

Very cool So in the texture tool you use would it allow to make random perforations IE pinholes, so when the model is lite from inside it would give it life?

Thanks for sharing this awesome Dstar!

joe

The texture tool I've used is Paint.net, which is simply a image editor. If you do "holes" in the texture, It would result more like pockets in the 3d model. The best way to make holes, I think, is making them directly on the printed model with something heated. I didn't understand what do yo mean with "give it life". What do you have in mind?

Cool! how long did it take for you to make?

Not as much as it looks. I've made a mash up of several textures that could work as a level map. The dificult part was making the spherical depression of the laser, I made a "level map" of a sphere in MATLAB and added to the previous texture. After that I used the same script that I used for other level or topological maps like with https://www.thingiverse.com/thing:3351179, https://www.thingiverse.com/thing:3323299, https://www.thingiverse.com/thing:3321413. I used a script made by myself with MATLAB for that, because is with I am used to work, but I've seen other reconstruction with other software. Anyway, to finish the model I usually resize, simplify, cut, and sometimes soften the model with Windows 3D Builder. I am not the first to do a "topographic map" of the Death Star, but most of what I've found were bad in resolution or in details, so that's why I decided to do my own.

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