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schleprocker

Parametric Token Capsules for Board Game Tokens - Orleans, Scythe, PnP, etc

by schleprocker Jan 16, 2019
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Hey, this is exactly what I'm looking for to upgrade my Orleans game. I'm having an issue though with travel lines on one of the objects. My settings:

Ender 3 - Marlin firmware

Slicer: Cura 4.0

Temps: E-210, B-60

Layer height: 0.15

Line width: 0.4

Infill: 20%

Print Speed: 60mm/s

Retraction: On, 5mm, 40mm/s.

Enable Acceleration Control: Off

Enable Jerk Control: Off

Z-Hop: Off

Any advice on settings to fix this? Thanks!

That’s odd, I initially bought it could be retraction but seems you have that enabled. Frankly, I’m not sure why that is happening. Have you resolved it by chance?

Great work man! Thanks for your efforts :-)
I altered the chips for Orleans to be a little less height (2.2 token_height) because i felt there was quite a lot of space making the chit move around a bit too much to my taste :-) I guess 2 or a tiny less would be an exact fit.

But now probably the great tray you've made won't be an exact fit. https://www.thingiverse.com/thing:3462668#
Any chance you'd like to share the OpenSCAD file for that one too?

Orleans Board Game Worker Trays

Glad it worked for you! I uploaded the scad files for the trays. I didn't comment much in the code, so it's not very clean but should get you by.

I think you probably had the original Orleans print version. I recall the version I obtained (TMG) had thicker pieces, so it makes sense you needed to reduce the token_height.

Thanks a lot! Just figured out that token_height doesn't actually affect the height, just the way the chip is filled. (which is great so i don't have to alter the tray :D).

Indeed, i have a different version. I have the Dutch White Goblin Games release.
Turned out the exact setting is token_height = 1.8;
For anyone who has the same version it'll save you some time. Of course feel free to include a ready to use stl version in your package. It's the only setting i had to change.

Indeed a solution for a problem that doesn't exist but makes a big difference in feel and experience. :-)
Actually considered using a stonefill filament to give it more weight, but they don't have the available colours and i'm not sure painting it would turn out great.

If i make more of these for different games i'll share the settings. Keep up the good work! Really cool to have a customizable solution for things like this. Actually would be cool to have a card box configurator for this too. The posted maker solutions on Thingiverse i found are super slow (web based) and also don't really give the desired result.

Thanks for the design! Could you add the option to have a solid back, for one-sided tokens?

Added the file for solid bottoms. Good luck!

I love this idea - thanks for all the details on print quality, tolerances, etc too. I don't own Orleans, but I'm looking through my game collection trying to decide what I'll use this for!

Make sure to grab today's version of the scad, spacing was off, and might not be evident unless large pieces are made.

I just downloaded the updated file - thanks! I like the idea of different patterns - small gaps would work fine with bridging, but even larger gap patterns could be made on just the top half...

I've uploaded a new version! It has a gear option for the rim, or a poker chip surface option for the bottom layer. Specify how many segments you desire in the code. The poker chip option works just fine (0.4mm seems good). The gear option depends on your capsule dimension for the fit, my prototype didn't fit perfectly, still wip.

Glad you like it! Please let me know if you have suggestions for additional features, such as beveled edges or patterns.

I thought about having that poker chip texture but I'm really not sure the bed-side layer will work so well? Could try it i guess..