Yet another solution to a problem that doesn't exist...
Do you want poker chip feel to your Orleans Board Game Tokens? You don't want to spend $25-$40 for upgraded plastic tokens? You can't find coin capsules that fit your tokens? You don't want to craft your own epoxy resin tokens? This is for you...
Storage trays: https://www.thingiverse.com/thing:3462668
Customizable in openscad for any size token you have. This is my first opecscad design, be kind! I originally intended this for Orleans (Bag building game) but realized you could 'encapsulate' all your money tokens also to give them a more tactile and weighty feel; particularly for Scythe were coins are handled a lot.
Print time: 9-15 mins each pair of top and bottom token capsule. Once you dial in your size, print off 10/14/16 like colors of them in SEQUENTIAL mode.
Notes: There is 0 tolerance fit between the top and bottom capsule, creating a perfect friction snap fit while also being removable in the future. In addition, the stl file for Orleans has a single extrusion wall which works great on my CR-10 mini, the number of shells is modifable but I recommend 1 shell to allow flexibility. My printer is fairly well calibrated to extrusion width 0.48 mm (120% of the nozzle). Use the scad file to change to your liking. Increase the token_diameter by 0.1 to 0.3 mm if you need to in order to get a good seat.
For single shell part (top capsule), you will need to allow single extrusion walls for external thin wall types. I'm getting the best 'look' using perimeters only for internal thin wall types. Depending on the geometry of your part and your slicer settings, there are instances where you might see gaps between the top/bottom layers, you may have to adjust infill patterns or the like to get what you desire. Also, concentric external fill might be another option, I find my mileage can vary with tiny gaps between filament lines. Yet another idea might be to script the number of lines to be multiples of the extrusion width (I have not tried this yet). Let me know what works for you!
Raspberry Pi Owners: beware of cylindrical parts that have high segment counts, printing these too fast on my RPI3 results in stuttering and blobs; I've encountered this in the past with a bugged Octopi plugin consuming too many resources and slowing down the USB communication. This model will do the same stuttering if printed too fast even with the used a reduced segment count (50) in the cylinders. The trusty SD card worked for me with a big batch of these. The other solution was to slow the print down.
Let me know in comments if these work for you and what games you poker chip-prize.
Use this for PnP tokens too. Cut out your artwork and print out a solid bottom piece with 0 token_height. The solid bottom scad file is in my remix (Burgundy capsules). Increase the fragment count to restore a cylinder shape (or whatever you prefer).
1/16/2019: Fixed spacing issue with top cover. Likely will not be observed for visually with small parts like this.
1/19/2019: added gear option, added poker surface depression option
3/8/2019: added solid bottom scad file
heft is determined by the infill and the overall dimensions. these 25mm tokens seem to be slightly more than 1g (combined top/bottom), so its not a HUGE weight gain but the feel is quite improved for me as i'm quite clumsy with the tiny cardboard chits!
Orleans Board Game settings (enlarged tolerance from posted files, this working more consistently across all of my tokens: 20.9 mm total)
extrusion_width = 0.48; //your slicer single wall extrusion width
token_height = 3.4; //original cardboard token height
token_diameter = 20.5; //original cardboard token diameter
token_tolerance = 0.4; //less than 0.1mm is too tight on my printer, 0.2 mm seems nice with no play/slop once assembled.
//Capsule Geometry Design Choices
capsule_diameter = 25; //mm
capsule_inner_artwork_diameter = 17.75 ;
capsule_height = 5; //must be larger than token_height + lower_lip_height x2 !!
number_of_shells = 1; // for the slip on portion of the capsule (1 unless you have extrusion/layer adhession issues)
lower_lip_height = 1; //where top and bottom pieces meet relative to base, aka "seam line"
//must be < capsule_hei