Now your SM64 Mario desk buddy prints won't be faceless.
Print him on laying on his back with supports for best results. Stands upright on feet once support material is removed.
Also, messing with scaling (at least for me in cura 16) may change the way details render in layer view.
--Make sure layer view looks good in your slicer of choice before printing--
WIP; In the future, I might add line definition to his overall straps and possibly cut the top part of his sideburns that overlap his hat (This happens because the sideburn texture is taller than the surface area it covers in-game).
I dumped this model using 1964 and Lemmy's Nemu64 VRML plugin. Textures were dumped with Glide 64/Project 64, and converted into geometry in 3dsmax.
shoutout all the Mario 64 marios uploaded to thingiverse before mine that were printed without face textures
(cc @ https://www.thingiverse.com/thing:730454 , https://www.thingiverse.com/thing:2526267 and https://www.thingiverse.com/thing:2755515 )
Super Mario 64 is property of Nintendo.
Used "brim" and "everywhere" support settings (using cura 16.021)