Overview and Background
open source STEAM
Truly open source nature of Otto allows open STEAM education, we collect feedback from different workshops and schools around the world that are already using Otto DIY in their classroom and depending of the openness of this educational places we organize the lesson material and share as well, some people are teaching electronics connections with Fritzing and the physics behind, other code with MBlock, Scratch, Arduino then collaborative coding with Github, other to create open source APPs in app inventor, other how to customize with arts & crafts, other how to design 3d models with accessories for Otto using openSCAD or TinkerCAD or Fusion 360.
If you are interested to give feedback around this please message me ;)
Lesson Plan and Activity
Build your Own Otto
But…Who is Otto? Otto is an interactive robot that anyone can make!
What can Otto do? Otto walks, dances, makes sounds and avoids obstacles
Why Is Otto special? Otto is completely open source, 3D printable, and Arduino compatible
This is the opportunity to build and have your first robot.
First there will be a little introduction about Otto and the team behind,
Second you will receive one Otto DIY kit including all tools you need to make this biped robot.
And lastly you will follow the assembly instructions and you would be able to finish your new Otto robot and play.
Includes one Otto DIY kit and all the tools to build it in 2-3 hours.
No need technical knowledge, perfect for beginners and easy hackable for experts. Due small screws the workshops is recommend for 7+ years old, unless the children are accompanied by parents.
Code your own Otto
Ok so was fun to build now lets get into Otto's brain. By following the instructions will start to program your own robot by just modifying few lines of code, the simplicity of the function will help to easily jump into coding.
Create your own APP
We can play and control Otto from cellphone using Bluetooth yes but... that is pretty much a remote control, what else can we do?
By using APP inventor students can create their own apps and create new functions that are not only meant to "move the robot"
Design your own robot
Using TinkerCAD or Autodesk Fusion 360 or OpenSCAD (for more advance students) will be able to modify the source files or even recreate them to make you own robot and applied all the knowledge from the previous lessons. Customize, modify, remix and recreate your own Otto. then share to the world!
Bring all list of electronic parts mentioned before and all 3d components of Otto printed. Take some extras of each parts specially servos they break easily.
Is good to have some extra AA batteries or rechargeable (if is the case) and a soldering iron in case of accidents and further making.
Print the instruction manual in A6 format and have them organize and ready for the class.
- problem solving
- sequential thinking
- motor capacity
2 hours for build your own Otto
Rubric and Assessment
Test your own Otto
show what you learned free assessment to show your creativity