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by Printablescenery Oct 18, 2016
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Great, I have two questions though:

Which of theese bases is supposed to be the most basic middle tile? I don't find a basic E tile, or is that the E-TRP one?

In the changelog I see multiple clips, a tight one and a normal one. But I only see a single clip in the .stl files. Is there now only one?

Comments deleted.

The letters and the naming convention were developed over the last three years and do not follow an
y specific format.

All the parts are designed to connect in a variety of ways... kind of like lego

These templates are for 3D designers to use to build their own OpenLOCK tiles. You can see more information here https://www.printablescenery.com/knowledgebase/openlock-developer-information

Ive checked that out before posting to see if I could find answers there but I'm still lost on what a footprint code is?
In the example are all of those tiles considered A-Tiles, if not how do I tell which tile is an A-Tile?
If so does that mean that there are B,C,D etc...
or does it mean that as long as they start with the same footnote name they will only fit with other tiles with the same footnote?
VG-TRP-v7.0 fits with VE-TRP-v7.0 since they both start with V
U-Hatchway-TRP-v7.0 will not fit with S-TRP-v7.0 since they don't start with the same footnote?

Also the example shows [Footprint code] [3 letter developer] [piecename] [version] eg: FC-RPG-Castle-Floor-v1.0
but the download list I see a lot like C-TRP-v7.0
are these meant to be older versions of tiles and if so which tiles are they older version of, I don't see any name for them.

Don't get me wrong I love the product and the idea and I've enjoyed seeing all different types of projects people have made with them, I'm just trying to understand what's what before I start designing and printing my own.

The Letter A, E etc denotes the foot print for the Tiles

You can see from the footprint that each tile connects to many other tiles to create a huge amount of combinations. There is almost no specific correlation between certain tiles as almost all tiles will connect to almost all other tiles

Certain tiles do connect more often like the F and G. We have tried to keep these in order. however even these two tiles can interconnect with other tiles

The OpenLOCK clip has been updated to to 5.4. We have slightly reduced the Z height so that printer debris does not affect the clip working

Why are there no doorways, arches, gates, or really anything used for going through the walls? Are you planning to use those features in any future designs?

I love your work! I respect your website. I absolutely love your youtube channel, and have found the models based on this system both amazing, and useful. I guess my only thing is, if I wanted to try and play with this blank set, I'd really love it if you could include at least a rudimentary door/doorway like you have for the trapdoors. Please let me know if you plan on doing this, or if I should just try and frankenstein what I'm looking for from your available models (rampage, space ship, etc).

We could make a door template, with the filament hinge, if that would work?

That would be amazing!

What settings do you use to print the clips? I have tried printing them in PLA on my Wanhao i3 clone, 20% infill, 0.2mm layer height, and they are incredibly tight. Quite a few of the clips actually snapped rather than clip in. Do I need to increase the infill?

Mooncabbage, do you mean the clip snapped or the tile?

Wow, definitely something wrong with your printer. I couldn't break my openLOCK clips if I tried, at least not by hand

I want to create some of these openlock ports in devonjones' openforge ruined doorways. Is this booltool what I need to do that in a program like meshmixer?

The Bool tool is used to make an inverse boolean operation. if you want to make meshes and add them to the tiles you can do this in Meshmixer but if you re-mesh you will break the OpenLOCK slots

hey i have the problem that the clips are breaking the tiny connections that hold them in place in the new tiles its been a nightmare having to wack on superglue to keep them working is this a common issue? im using the V5.4 clips on the newist rampage tiles

The best option is to attach the OpenLOCK base from this set to your OpenLOCK tiles

That is in NO way an option in this scenario.

I meant attach them in your 3D application. Join the parts together with a boolean operation

Yeah, I got that, but I am not using a base. I am trying to add a clip section to the side of an external freestanding wall as well as other parts. I am asking if you have a tool for adding a hole for clips.

I can't get the clips to fit the tiles, as those pillars in the tile's clip-holes seem to be blocking it. Is this the right clip for these?

You need to pull them out with a pair of pliers https://www.youtube.com/watch?v=bmUw9NPXNIU

Is there a tool or app where I can draw out a dungeon, for example, and it will break it down into the OpenLock sizes so I know how many and what pieces to print?

OpenLOCK 5 Tesselation Stencil for Visio
by Sienna

Where can I get a standards document for the OpenLock system?

Is the file titled "Inch-Open-Lock-v3.1.stl" suppose to be the piece "IA" ?

Yes it is, I'll fix the labelling next update

If we were to try use this for a 1 inch scale game, how would you recommend going about this in cura? I tried halving both the clip and the "E" and adding .5mm to to "E", but that didn't work out great, and I can't seem to get more than 1 clip in "I" in addition even with both regular scale E and Clip I have a lot of trouble getting the clip in and out unlike on your video

The I tile is 1 inch x 1 inch

The scale of the tiles is already 1 inch so you don't need to scale it. if you do want to scale it then you will need to scale everything. If the OpenLOCK clips isn't a perfect fit that slides out easily then you need to check your printer settings

I use the Wanhao I3 2.1 with cura 2.3 20% infill and 1mm layer height but the clips don't seem to fit well, and E tiles seem to be 2 inch scale

EDIT: My bottom layer was a bit sagged out, causing a slight offset for the tiles. After filing them down smoothly, they fit like a glove!

I got a Wanhao I3 as well (plus though), and for some reason the OpenLock clips don't fit in my floors. It's printed in PLA. Should the clips be a more flexible material? Do I need to file something?

So to clarify I should be able to print 4 I pieces and clip them together to form a square?

If you need a two inch square then use the e tile

I need 1 inch squares however I would like to be able to make a floor out of said 1 inch squares, but I cant seem to be able to put more than 2 clips in one I piece

HI, I have updated the file to OpenLOCK 4.0, this clip has 1mm removed from the corners so you can now do that.

I have updated the openLOCK file set. We have added extra connection points and the vertices have been cleaned for convenience. We have also added 3 more tiles EA, SA and SB

Comments deleted.

Thank you for publishing this set. I'm hoping it becomes the standard for interlocking dungeon tiles. It really is elegant, and I'm definitely going to start printing some of Devon Jones' new OpenLOCK tiles.

Best of luck on your IndieGogo campaign, guys.

@Talismancer, Only the floor sections have holes, do you never see them as they are always surrounded by walls or a cerb

Re: Openlock - Brilliant work! When I designed my triangular connector system with side magnets holes I realised that this would quickly detract from the look. It looks the same would be true with OpenLock.

It might be an idea to come up with some "half-clip" caps for the holes. A deluxe solution would be sloped edging. Something for the Indie gogo campaign?