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by lilykill

Hello and Welcome!.

I aim to create a group that helps each other with making awesome prints for all of us to enjoy. I will help in anyway I can to help you design item for printing from simple modeling advice to FEA. If we have enough members then the community will make this self perpetuating and overall a much more enjoyable experience.

Feel free to ask anything that you might need help with as there is always something new to learn.

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Please help

by JandJFPV

I hate to be a bother in this group but i am having lots of trouble with this model im making i was wondering if anyone will be able to help me or at least point me in the right direction.

For some reason almost anything i model in blender has walls to thin for cura to pick up. What should I do?

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Designing a lid for a box

by Nickduino

I've designed a box to hold a gas soldering iron, a lighter, tweezers, a bit of solder, a sponge, etc.

I've designed it from a solid block and extruded-cut whatever space I needed from a median plane. Now, I want to split it in halves to have a bottom and a lid. That's not an issue. What I need help with, though, is designing a locking mechanism.

Seeing how the lid has deep cuts, I don't think I can use hinges and open it an an angle. So, two completely separate parts, maybe two keyed connections ? And two locking "flaps"?

I'm no product designer and I'd like some guidance to learn the best practice

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Fallout 4 Prop Idea's?

by lilykill

If you haven't already seen, I have modelled several in-game weapons, What other props do you think would be worth modeling for printing?.

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Newbie Help Designing First Human Model?

by rebeltaz

I have been using SketchUp to do design for several years now and I've gotten pretty good, but my designs are usually squared, as opposed to rounded. The first 3d print design I attempted (uploaded here) was an MSP430 carrier but that is with squared corners. I wanted to try my hand at people models like some I've seen on here. (For some reason, in all areas of my life, I always start with the most complicated projects first that I can!)

I created a model in MakeHuman (all of this in linux) and exported that as an .obj. I tried other formats, but that seemed to yield the best results. The model was very triangular - sort of like a paper model, so I then (going off a guide I found online) imported that in to Blender and subdivided the model twice. I exported that as an .stl. I imported that into MeshLab and ran Laplacian Smooth with smoothing steps set to 12. The resulting file looks pretty darn smooth and it looks, I think, pretty good.

My question, after the "War and Peace" version of this... sorry, is regarding the file size. Most all of the models I see on here are less than 10 megs in size. Mine is 143mb. There are the occasional 100+mb model, but that seems to be the exception rather than the rule, even with the human figure models. Is there anything I can do to retain the smoothness of the model while reducing the file size? Or is the file size OK?

I am new to 3d printing - my first printer hasn't even arrived yet... it's still awaiting the end of the Chinese New Year before it ships - so.....

Thanks in advance.

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