Blender 3D is a professional level open source 3D design tool. It has tons of features, a robust development community and a huge worldwide community of users. It is used for 3D design for diverse applications from video games to scientific visualization to 3D printing.
You can download it from www.blender.org/download
This group is a place to discuss all things Blender 3D including (but not limited to) new features, modeling techniques, questions, addons, works in progress, etc. Come share knowledge, get constructive feedback, and ask questions.
Join to add your Blender designs to this group's Things. I'll feature awesome Things that include the .blend file used to make it so members have a set of reference designs to learn from.
I have an .svg file. I have extruded it out to stl but I am looking to add more 3d effect
I have seen some tuts for picture to stl , which is what I am looking for but seem old.
Any info to a good tutorial or any help would be great
Hi All: Trying to 'remix' a thing from another user that needs a small correction- specifically, to extrude a cross section of it by 6.5mm to make on part of the object taller than it is. I don't want to scale it, because I need a specific area of the object taller and not the whole object itself. I have already created a target cross-section of the area I want to loft or extrude but can't seem to find the commands in Blender. I also thought I could do it quickly and easily in Google Sketchup, but they want me to upgrade (pay) just to import a lousy DXF file. I already have the 'import DXF' add on loaded in Blender and I can see the cross section loaded in my view, just want to make the 2D file a 3D one. I suspect this isn't overly difficult, I'm just not finding the commands, even in the manual. It can do this right?
I've spent possibly a month trying to find any search result related to getting the button placements and measurements of a google pixel. anyone know a website that will tell me the measurements of the buttons? I need this so I will know where to place the holes in a phone case, and I don't want to just guess, because that can waste filament.
I bought a 3D printer 2 weeks ago and gathered some experience with modding it and printing stuff some from thingiverse. I'd like to move on and slowly learn how to design own designs.
As a first project I wanted to fix a model of Doshin the Giant from a Gamecube game. I found the attached files online.
Is this fixable? Is blender even the best program for this problem or do you recommend another one [mac]?
Thanks for your help!