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It was a compliment. A great print, cleaned up well, and a beautiful detail paint which is a different take on the character.

It was painful in blender 2.6/skeinforge, lo those many years ago. But I was making it harder that it needed to be, in retrospect.

There are some Vive sculpting products out there. They were immature at the time I tried, but seem like a good way to start a sculpt, then move to the desktop for the finishing.

I've been out a while. Should get back. Thanks.