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Hi beowuulf1,

I'm using Fusion 360 to create the models with some assistance from Photoshop and a program called Inkscape. I started by creating a template (I'd be happy to share it) for the base of the token and duplicated it. My process starts by finding or creating an image to use for the token. If it's an image that already exists, I have to go into Photoshop and clean it up so that it's basically in black and white. I give it a clean edge and save it as a PNG. I then open up the PNG file in Inkscape, convert it into a bitmap, and save the result as an SVG file. I can then import the SVG into Fusion 360, place it on the template, and extrude it to make it "pop out". The text and numbers are all done in Fusion 360 using a similar concept, just with a sketch instead of an SVG.

Here is a couple of well-put-together examples of using Inkscape to take a PNG to an SVG:
http://goinkscape.com/how-to-vectorize-in-inkscape/
https://logosbynick.com/inkscape-convert-png-to-svg/

The export of my Fusion 360 project is available here: https://www.dropbox.com/s/uejfs3cs0mfim4s/MTG_Token_V6_Export.f3d